﻿using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEditor;
using UnityEngine;

public class BunkerHitPointCollider : MonoBehaviour
{
    public BunkerHitPointType type = BunkerHitPointType.Metal;
    [HideInInspector]    
    public int luaType;
    
}
